PUBG- Playerunknown’s Battlegrounds, is one of the most played game throughout the world. Be it of any age group, people play and some have even made income out of it. In the month of September 2020, due to the issue of India and China border conflict- Galwan Valley incident in Ladakh, around 118 Chinese applications or applications in which Chinese government gains direct profits, were banned.
PUBG was banned by the Government of India on the ground of section 69A of Information Technology Act, 2000.
What is Section 69A?
Section 69A of the Information Technology Act, 2000, was introduced by the Central Government after an amendment to the Act in 2008. This section gave the government the power to block public access to any information online whether on websites or mobile apps(mainly to keep our privacy intact). A feature of Section 69A is that it includes terms like security of the state, emergency nature, sovereignty and integrity of India and public order which can be used to ban the app.
This ended the game usage in our country, and various gaming addiction, sudden burst of frustration and majorly ending all the tournaments help in colleges and people participating with grave dedication. But now that BGMI(Battlegrounds Mobile India) is back, with modifications and thus a new light for the gamers.
It is incredibly popular among young generation, a way to release frustration, anger, stress and to play when bored. A past time, a game which makes you forget the situation you’re in. But soon capable enough to become an addiction. And any sort of addiction is dangerous.
Children died suffering from heart attack, breaking phones, cause of anger or frustration when losing in the game, forgetting health and real life were one of those side effects caused. And in the era of technology, people can’t be stopped from using internet and thus access to various, games, technologies, information etc.
But the moment in which reel life disturbs real life in various ways, example being-: mental and physical health, then it becomes wrong.
The new BGMI, Krafton, the South Korean publisher of the game has released various details about the game including limitations in terms of duration of gaming, maximum daily spending limit, parental consent, etc. The company has also said that when an individual will be playing the game then they will not knowingly collect, use or share any personal information for those who are under 18 years of age without verifiable parental consent or as permitted by law.
• If the player is under 18 years of age, he/she will have to provide the contact number of their parent or guardian in order to confirm that they are legally eligible to play the game.
• While if any parent finds out that the child below 18 years has given their details without the parents’ consent, then they can request the company to delete the child’s information from the system.
• According to a report by News18, gamers under 18 years of age will be able to play the game for a maximum of three hours per day, as per the privacy policy. While the maximum spending limit in the game has been restricted down to Rs 7,000 per day.
The in app purchases effected a lot of families, children getting free access to cards and money, and online transfers, caused unnecessary in game purchases which have no use in daily life and eventually a loss. Therefore now the revised version is a lot more protected and better in many ways, so therefore let’s hope that it serves the purpose of changes this made for betterment and for mere entertainment purposes.
Aishwarya Says:
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